A10 Nibbit Solver

Optimal strategy to minimize expected damage taken (not necessarily optimal for whole run).

B=Bash  ·  S=Strike  ·  D=Defend  ·  X=Ascender's Bane  ·  value = total expected damage taken

Analysis
State Selection
Intent
Cycle
Remaining HP
Nibbit Vulnerable
Strategy Selection
Max block without overblocking.
Max block until no damage taken.
Max energy on attacks.
Always plays lethal if available and spends 3 energy. Does not show strictly worse options, e.g. two options full block but one plays an extra defend.
Select strategies to analyze